Rules of I.R.E.
I. Must follow orders given by commanding officers unless the order is in conflict with laws.
II. Only Officers and those permitted by leader may save clan maps.
III. A Squad leader can only promote and demote members in his / her own Squad.
IV. No spawn killing.
V. No vulgar language during clan meetings.
VI. If your in-active for 1 week besides vacation, internet problems, etc. then automatic boot from clan.
VII. You must be respectful.
VIII. At least 4 members must be present at any and all foreign clan events.
IX. Wear your proper colors and emblem with pride.
X. No racist, ethnic, nationalist, or religious jokes.
XI. You must be 11+ years old. (With some exceptions)
XII. Talking behind the back of or insulting any Officers up front will result in an demotion in rank.
XIII. Proper armor is required in clan events.
XIV. Do not ask for a promotion, it will only set you back.
II. Only Officers and those permitted by leader may save clan maps.
III. A Squad leader can only promote and demote members in his / her own Squad.
IV. No spawn killing.
V. No vulgar language during clan meetings.
VI. If your in-active for 1 week besides vacation, internet problems, etc. then automatic boot from clan.
VII. You must be respectful.
VIII. At least 4 members must be present at any and all foreign clan events.
IX. Wear your proper colors and emblem with pride.
X. No racist, ethnic, nationalist, or religious jokes.
XI. You must be 11+ years old. (With some exceptions)
XII. Talking behind the back of or insulting any Officers up front will result in an demotion in rank.
XIII. Proper armor is required in clan events.
XIV. Do not ask for a promotion, it will only set you back.
Regulations / Standards
I. All members of IRE must undergo IRE Academy upon enlistment.
II. All members of IRE must maintain a decent score in Basic Training and PFT's. (Physical Fitness Training/test)
III. All members must call out enemies at their distance and call the officer of the deck in any case not covered by instructions.
IV. All members must call officers "sir/ma'am".
V. If a random player joins any IRE map while we are under conflict, IRE will engage in combat with randoms as they could be in association with the conflict.
VI. ISO of IRE handles all personal problems with members.
VII. SDI of IRE handles all training/boot camp sessions.
VIII. The Queastar of IRE handles all enlisted personnel.
IX. The Legate of IRE is the overall 3rd in Command.
X. The Tribunus of IRE is the overall 2nd in Command.
XI. IRE members are not eligible to answer any questions from outside of IRE.
XII. IRE members will quit their posts only when properly relived.
II. All members of IRE must maintain a decent score in Basic Training and PFT's. (Physical Fitness Training/test)
III. All members must call out enemies at their distance and call the officer of the deck in any case not covered by instructions.
IV. All members must call officers "sir/ma'am".
V. If a random player joins any IRE map while we are under conflict, IRE will engage in combat with randoms as they could be in association with the conflict.
VI. ISO of IRE handles all personal problems with members.
VII. SDI of IRE handles all training/boot camp sessions.
VIII. The Queastar of IRE handles all enlisted personnel.
IX. The Legate of IRE is the overall 3rd in Command.
X. The Tribunus of IRE is the overall 2nd in Command.
XI. IRE members are not eligible to answer any questions from outside of IRE.
XII. IRE members will quit their posts only when properly relived.
Alliance ship Rules / Laws
I. IRE will invite the other clan to attend meetings that IRE is hosting.
II. The other clan must be available at most times in case of an emergency in IRE.
III. IRE and the other clan must have annual meetings in order to show power is still in the alliance.
IV. The other clan may be able to join IRE clan events such as Custom game nights, Matchmaking, and Training.
II. The other clan must be available at most times in case of an emergency in IRE.
III. IRE and the other clan must have annual meetings in order to show power is still in the alliance.
IV. The other clan may be able to join IRE clan events such as Custom game nights, Matchmaking, and Training.
Foreign Affairs Rules / Laws
I. IRE must have a legit reason(s) for attacking.
II. No enemy shall ever step foot on IRE maps.
III. IRE Centurions will take control of any and all conflict with laws.
IV. IRE Legate must monitor any and all conflict with other clans.
V. IRE will not negotiate with any clan or group who threatens our safety and security.
VI. After a conflict has been resolved, IRE must host a meeting with all High command Centurions and Senate members to make sure a legit agreement is made.
II. No enemy shall ever step foot on IRE maps.
III. IRE Centurions will take control of any and all conflict with laws.
IV. IRE Legate must monitor any and all conflict with other clans.
V. IRE will not negotiate with any clan or group who threatens our safety and security.
VI. After a conflict has been resolved, IRE must host a meeting with all High command Centurions and Senate members to make sure a legit agreement is made.
Important Dates / Days
Monday: Meeting day
Tuesday: Recruitment day
Wednesday: Training Day
Thursday: Training Day
Friday: Meeting day
Saturday: Training day
Sunday: Relived day (Day off)
Tuesday: Recruitment day
Wednesday: Training Day
Thursday: Training Day
Friday: Meeting day
Saturday: Training day
Sunday: Relived day (Day off)